Paragon: What Happened?

Epic Games have announced that their take on a moba, Paragon, will be closing on the 26th of April. They state that “After careful consideration, and many difficult internal debates, we feel there isn’t a clear path for us to grow Paragon into a MOBA that retains enough players to be sustainable.” This came just 10 days after a call-to-arms of sorts; in a forum post epic requested suggestions from the community to figure out a way to help the player base grow. So, how did this game get to this point? At one point it had a large player base with regular updates and changes to the game.

Many members of the community are putting the blame on the developers, suggesting that they haven’t been listening to them and that the game could be in a much better state if they had done. I’ve suggested that the community didn’t embrace change or attempt to adapt before complaining, which forced the dev team to react to something that wasn’t broken, or to simply ignore the players until they figured out that they were wrong.

A number of the development team working on Paragon were swiftly moved over to the Fortnite team (Epics hugely successful Battle Royale), which has led many to speculate that it was in face Fortnite witch killed Paragon. Did you play Paragon? What are you going to miss? What did you love? Why do you think it failed?

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